Horror Is a personal thing. For some BioShock's syringewielding Little Sisters cause shudders. To others Dead Space's attacking when sliced-and-diced mutants cause their bile to churn.Meanwhile gamers old enough to remember SHODAN shudder at the sound of a stuttering contralto. But the game that terrifies me is Mirror's Edge.
Metacritic Game Reviews, The Dark World: Edge of Eternity for PC. Mirror's Edge; Developers; DICE: Publishers; Electronic Arts: Engines; Unreal Engine 3: Release dates; Windows: January 13, 2009: Reception; Metacritic: 81: IGDB: 73: Taxonomy; Themes: Cyberpunk: Series: Mirror's Edge. For Mirror's Edge on the Xbox 360, a GameFAQs message board topic titled 'Stomp move??'
Really, this game shouldn't generate any sort of dread: its City is antiseptically clean and blindingly shiny; the gameplay is practically gore-free; and the trance soundtrack is unable to cause tension. Yet if I play this game for more than a minute, my sweaty palms cause my hands to slip off my controller, and my heart tries to pound out of my ribcage.Really, I shouldn't be surprised by these affects - you see, I'm acrophobic.
Vertigious
I can't use a stepladder, let alone stand on a chair, without quaking. Occasionally I've woken screaming, due to dreams that I'm falling off a skyscraper.
Yet in Mirror's Edge I take on the role of Faith, who uses parkour to bound across rooftops.
Now thanks to DICE, I've spent the last few days watching skyscraper windows flash before my eyes as I slip from a ledge, and listening to all-too-realistic sounds of bones crunching and flesh splattering as Faith strikes concrete.
This game plays out my nightmares in front of my eyes. Worse - it's forcing me to take part in my nightmares.
Stopping playing should be the sensible thing to do, but it appears there's something positive about this experience. I'm roughly halfway through the game, but now my palms are distinctly less sweaty, my breathing is less laboured, and my shivering is reduced when I play. In short, the more I play Mirror's Edge, the more my phobia seems to be fading.
I doubt you'll ever see me tracing along London's rooftops, but Faith's suffering could mean that stepladders won't terrify me any more.
Mirror's Edge | |
---|---|
Developer(s) | IronMonkey Studios |
Publisher(s) | Electronic Arts |
Platform(s) | iOS, Windows Phone |
Release | iPad
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Mirror's Edge is a side-scrollingplatform game developed by IronMonkey Studios and published by Electronic Arts. It was released for iPad and iPhone in 2010, and for Windows Phone in 2012. The game is a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations. It received very positive reviews from critics.
Gameplay[edit]
Mirror's Edge 3
Mirror's Edge is side-scrollingplatform game where the player must control the protagonist, Faith Connors, as she navigates a city.[1] The game acts as a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations.[1] To progress through the game, the player must complete 14 levels as fast as possible while getting past opponents controlled by the game's artificial intelligence. The player has the ability to dash, jump, wall-run, slide, and use zip lines. Although Faith cannot use weapons, the player can perform melee attacks and disarm opponents.[1] Records can be uploaded to online leaderboards, where records from other players can be downloaded as Ghosts. These are recordings that show the player the path other players took.[1]
The game includes a split-screenmultiplayer mode, where two players may race each other across any of the game's unlocked levels.[1] Another multiplayer mode, Rivals, involves players collecting bags under a time limit.[2]
Development and release[edit]
Mirror's Edge was developed by IronMonkey Studios, a video game studio based in Melbourne, Australia.[3] The game was originally announced on December 2, 2009, for iPhone and intended to be released in January 2010,[4] but it was delayed so that the developers could add more content and make additional tweaks.[5] It was later decided that the game would first be released on April 1, 2010, for the iPad's launch.[6] An iPhone version was ultimately released on September 2, 2010.[7] Although both versions are essentially the same game, the iPhone version does not include a multiplayer mode.[8] Another version was released for Nokia LumiaWindows Phones on July 13, 2012.[9] In 2015, the game was removed from the App Store because it does not support iOS versions newer than 7.1.2.[10]
Reception[edit]
Reception | ||||||||||||||||||
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Mirror's Edge received very positive reviews from critics,[11] who frequently compared it to Canabalt.[1][13]IGN considered Mirror's Edge one of the best launch games for the iPad,[2] while Eurogamer described it as a 'beautiful 2.5D interpretation' of the original, praising its intuitive controls and Faith's fluid animations.[1] Reviewing the iPhone version, Kotaku editor Luke Plunkett criticized the game's short length due to the lack of a multiplayer mode, stating that the game can be finished in half an hour, but nevertheless praised its simple and responsive controls.[8] He also praised the graphics for their crisp and colorful textures, especially when the game is played on iPhone 4 or iPod Touch 4 devices.[8] As of November 2010, the game has sold more than 37,000 copies.[14]
References[edit]
- ^ abcdefghReed, Kristan (January 6, 2011). 'Mirror's Edge for iPad'. Eurogamer. Archived from the original on April 24, 2020. Retrieved August 16, 2020.
- ^ abcBuchanan, Levi (April 4, 2010). 'Mirror's Edge iPad Review'. IGN. Archived from the original on March 23, 2016. Retrieved August 15, 2020.
- ^Spencer, Spanner (February 24, 2010). 'IronMonkey Studios allegedly acquired by EA'. Pocketgamer.biz. Archived from the original on July 15, 2020. Retrieved August 16, 2020.
- ^Plunkett, Luke (December 2, 2009). 'Mirror's Edge Running Straight To The iPhone'. Kotaku. Archived from the original on February 14, 2020. Retrieved August 15, 2020.
- ^Buchanan, Levi (January 8, 2010). 'Mirror's Edge Delayed'. IGN. Archived from the original on January 30, 2015. Retrieved August 16, 2020.
- ^Buchanan, Levi (April 1, 2010). '5 EA Games for iPad Launch'. IGN. Archived from the original on August 16, 2020. Retrieved August 16, 2020.
- ^Brown, Mark (September 1, 2010). 'Mirror's Edge out for iPhone at midnight tonight'. Pocket Gamer. Archived from the original on April 12, 2020. Retrieved August 16, 2020.
- ^ abcPlunkett, Luke (September 10, 2010). 'Mirror's Edge iPhone Review: Free As A Bird'. Kotaku. Archived from the original on August 16, 2020. Retrieved August 16, 2020.
- ^Edmonds, Rich (July 13, 2012). 'Mirror's Edge released exclusively on Xbox Live for Lumia Windows Phones'. Windowscentral.com. Archived from the original on February 19, 2016. Retrieved August 16, 2020.
- ^'Some EA games are being removed from the App Store'. Electronic Arts. August 28, 2015. Archived from the original on November 1, 2015. Retrieved November 1, 2015.
- ^ ab'Mirror's Edge'. Metacritic. Archived from the original on July 30, 2020. Retrieved August 15, 2020.
- ^Rigney, Ryan (September 3, 2010). 'App Store Games of the Week: September 3rd'. GamePro. Archived from the original on January 11, 2011. Retrieved January 11, 2011.
- ^ abErickson, Tracy (September 2, 2010). 'Mirror's Edge'. Pocket Gamer. Archived from the original on June 3, 2020. Retrieved August 16, 2020.
- ^Edge Games, Inc. v. Electronic Arts, Inc (Order Denying Motion for Preliminary Injunction). Statement. p. 4. Retrieved November 22, 2013.
External links[edit]
- Mirror's Edge at MobyGames